![]() Make no mistake, the paragraph above shows just about the only things you can be certain of (or can you?) when it comes to the game’s narrative. Overall, there are two broad aspects of Divine Cybermancy that make it very interesting for a gaming enthusiast: the atmosphere and the mechanics.Į.Y.E is a game about many things, but it is primarily about confusion, chaos and betrayal. But E.Y.E is no exception to the rest of the world – its once brotherly factions of Jian Shang Di and Culter Dei are now at their throats. The player is a member of the titular E.Y.E– an organisation of psionic cybercommando warrior-monks. The game takes place in an amalgam of various settings that you might recognise immediately – a dystopian future where humanity is ruled by feuding megacorps, where contact has been made with hostile aliens, and where the world is threatened by the coming of the “metastreumonic force”, a mysterious throng of beasts spawned from psionics and nightmares. ![]() It is an ambitious and unique shooter/RPG hybrid, which is interesting, considering how shamelessly it “borrows influences” from various sources, but mostly pulp fiction like Warhammer 40k, Shadowrun, Lovecraftian horror and other video games. Released in 2011, E.Y.E: Divine Cybermancy is the debut of French Streum On Studio. And in E.Y.E it is essential for the dramatic tension to let the player assume his own choices. Doing that might drive to what is more and more frequent: a standardization of the market. “We believe the role from the developers is not necessarily to please the player, nor to simplify the games.
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